Open Source

June 30th, 2009 | by Simon |

I’ve been playing around with open source 3D software, namely the Blender modeling and animation suite, to see what I can squeeze out of it for possible use in school projects and beyond. Here are some of my first experiments:

chain_test_sm

spirals2_sm

These two are the slightly jazzed up products of Blender tutorials, the latter involving a “parametrically” generated corkscrew (no, I haven’t gone over to the dark side, in case you’re worried). By the way, Blender’s internal rendering engine is pretty fabulous – every bit an equal of Maya’s, raytracing options and all.

This next one is my first foray into the external Yafaray renderer:

yr_test_sm

BTW, the texture on the wall is Margo’s fantastico spaghetti sauce:

img_0444

So far I’m getting really grainy images from Yafaray, though I know it’s possible to make it produce baby-smooth stuff like this, too (take a look at the linked file):

Not that baby-smooth is something I would necessarily strive for, but it does show the impressive capability of this free software package.

And there’s a kicker too: In addition to being a world-class visualization tool, Blender also includes a game engine that can be used to build self-contained, fully interactive three-dimensional “walk-through” presentations. I’ll definitely play around with it at some point, but there’s a lot of other territory to cover before that. Stay tuned.

Related posts:

  1. Open source office suite
  2. More testing
  3. New rendering
  4. Video editor
  5. A few hours later…

  1. One Response to “Open Source”

  2. By Manu on Jul 1, 2009 | Reply

    Man, you’re a few steps ahead always! Seems I’m following you: now I’m into PHP, and I’ve been waiting for the right moment to dive in 3D – tried a few times, then got busy and left it as this demands more effort and attention than I usually have to put for computer stuff.
    I keep your blog. You’re watched!

Post a Comment