Archive for July, 2009

New rendering

Monday, July 6th, 2009

This really took a long time - about 4 minutes per frame (total render time more than 24 hours - not sure how many exactly). However, after some tweaking to the sun/sky settings and the photon sampling rate, I think the results are at least passable. I also put this ...

A few hours later…

Saturday, July 4th, 2009

... I have an animation of the pavilion ready: [flv:http://cygielski.com/blog/wp-content/uploads/2009/07/pav_yr.flv 480 360] This took an inordinate amount of time to render in Yafaray - and I'm still not happy with the quality of the results - too much noise at the edges (the patchiness of the "grass" is not from the renderer, ...

More testing

Friday, July 3rd, 2009

Here's what I managed to put together with Blender and Yafaray today: This took me about three hours to model and render. Not bad for a piece of free software, huh?Related posts: Testing, testing… Open Source

Testing, testing…

Wednesday, July 1st, 2009

Fur engine revved up: Digital furballs - what's this world coming to? Anyways - this is just a test of Blender's particle engine - good for making grass, as well. And as long as I'm playing with particles, I couldn't resist a bit of animation: [flv:http://cygielski.com/blog/wp-content/uploads/2009/07/stars.flv 480 360]Related posts: Open Source Blender animation test Year one done

Blender animation test

Wednesday, July 1st, 2009

A little something I put together with Blender - mind you, it's just a technical test: [flv:http://cygielski.com/blog/wp-content/uploads/2009/07/test.flv 400 300] One thing I noticed doing this is the rudimentary support Blender has for NURBS surfaces - I had to convert to polygons to get it to smooth out, which seems like a contradiction ...