This really took a long time – about 4 minutes per frame (total render time more than 24 hours – not sure how many exactly). However, after some tweaking to the sun/sky settings and the photon sampling rate, I think the results are at least passable. I also put this through Blender’s compositing node editor […]
Here’s what I managed to put together with Blender and Yafaray today: This took me about three hours to model and render. Not bad for a piece of free software, huh?
I’ve been playing around with open source 3D software, namely the Blender modeling and animation suite, to see what I can squeeze out of it for possible use in school projects and beyond. Here are some of my first experiments: These two are the slightly jazzed up products of Blender tutorials, the latter involving a […]